Motion capture refers to the process of recording movements of
various objects. The 3D motion capture finds application in
entertainment, military, healthcare, sports and for validating vision
for robotics and computers. In the video game industry and filmmaking
industry 3D motion capture refers to recoding actions of human actors
and using the information for the animation of digital characters and
models in 3D computer animation. In motion capture session, movement
of the actor is sampled numerous times per second. The main purpose
of the 3D motion capture is to record the movement of the subject and
it generally does not focus on the visual attributes of the subject.
Then this 3D motion recording is mapped on a 3D model so that the
model performs the same action than that of the subject. Some of the
key advantages of using a 3D motion capturing are low latency which
would be close to real time. Application of 3D motion capture
provides lower cost in key frame based animations.
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The amount of work does not diverge with the length and complexity of
the performance as the same degree as compared to use of
traditionally used methods. Further realistic interactions and
complex movements like weight, motion and exchange of force can be
replicated in the physically accurate manner on the subject in hand.
The content of animation which could be developed at a particular
given time is much more as compared to traditionally used methods.
Some of the factors driving the 3D motion capture market include
reduction in implementation cost for the 3D motion capture, rise in
demand and preference towards high quality 3D animations. Innovation
and development of computerize methods. Further growth in demand for
recording real time data with exceptional temporal accuracy spatial
are some of the factors driving the market. Particular software and
hardware programs require specific data processing.This is a key
factor restraining the 3D motion capture market growth currently.
Further requirement for high end processor is a key challenge for the
3D motion capture players. Growth in adoption of 3D motion capture
for biomechanics research, industrial application and healthcare
sectors are a key opportunity for the market growth in the near
future. Further growing adoption of 3D motion capture in cloud based
platform is another opportunity for the motion capture market growth
over the near future.
The 3D motion capture market by systems could be broadly segmented
into optical 3D motion capture system and non optical 3D motion
capture system. The optical 3D motion capture system could be further
segmented into inactive 3D motion capture system, active 3D motion
capture system andsubmerged 3D motion capture system. The non optical
3D motion capture system could be further segmented into inertial 3D
motion capture system, motorized 3D motion capture system and
electromagnetic 3D motion capture system.
The 3D motion capture market by type could be broadly segmented into
hardware, services and software. The hardware segment could be
further segmented into sensors, cameras, accessories and
communication devices. The software segment could be further
segmented into plug in 3D motion capture software and packaged 3D
motion capture software.
The 3D motion capture market by application could be broadly
segmented into biomechanical research, healthcare, media and
entertainment, engineering and industrial applications, education and
others. The media and entertainment could be further segmented into
film advertising and production, gaming, broadcast, lives
performance, stage show and production.
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Geographically the global 3D motion capture market could be broadly
segmented into North America, Middle East and Africa, Asia Pacific,
Europe and Latin America. North America led the 3D motion capture
market. Most of the 3D capture players have a strong presence in
North America. Moreover, the biggest entertainment industry Hollywood
is based in this region. Europe and Asia Pacific followed North
America in the 3D motion capture market.
The key players operating in the global 3D motion capture market
include PhaseSpace Inc. (U.S.), Vicon Motion Systems Inc. (U.K.),
Motion Analysis Corporation (U.S.) and OptiTrack (U.S.).
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